World Boss
One boss for the whole server, no matter the channel. Everyone hits the same monster, and the rarest piece never drops on the ground: it is rolled among the players who dealt the most damage.
Cavaleiros Celestiais
The events already running in the world and the ones on the way.
No special event scheduled right now. When there is one, it shows up here first.
One boss for the whole server, no matter the channel. Everyone hits the same monster, and the rarest piece never drops on the ground: it is rolled among the players who dealt the most damage.
A tear opens on a map and swallows anyone brave enough to step in. Each Rift wears the face of the region it was born in, with a Guardian that changes shape and plenty of loot for those who last.
Your clan's arena. Wave after wave the horde closes in, and you can hire mercenaries when you are short on people. The further your clan goes, the bigger the weekly prize.
Everyone goes in, only one comes out on top. The maze closes in bit by bit and pushes the knights into each other. Falling there costs you nothing but your pride.
Clan against clan on a map built for war. Holding the points is worth more than downing people, and the best coordinated side wins. Dying there takes nothing from anyone.
When a player lights a Star, the whole server gets a share. With several lit at once comes the Full Sky, and sometimes stars rain down on whoever is nearby.
Nine dungeons, from the Basin to the Wound, each with its own boss at the end. Each one also has a Rift, the harder take on the same place. Go alone or bring friends.
A 210 floor tower in Ironhold. Every floor is a horde against the clock, and whoever climbs highest that week makes the ranking and takes a prize.
The fire burns for 20 minutes at the Clan Base, with a warning ten minutes before. Everyone inside earns XP every ten seconds, and the Sage runs a ten question quiz. At the end the top three take a prize and the Narrator names the wisest clan.
Thirty three weekly goals the whole clan pushes together. Hunting, taking down the World Boss, clearing dungeons, climbing the tower, forging: almost everything you already do counts, and the clan earns XP.
The raid under the Furnace. Twelve knights go down together to face Volcanis, the Slag Colossus.
The boss of the Interline. It does not respawn, it puts itself back together from erased names. It is the only source of the Celestial set, in two sets: The Written Name and The Struck Name.
A dueling bracket to find out who is the best of each House. No item loss, just glory and a title everyone will see.
Three against three, each one covering the others. The arena is ready and we are tuning the last details before opening it.
One on one, open all day. For anyone who wants to prove who is best.
Capture the Flag, five on five.
Clan war for control of two cities.