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Cavaleiros Celestiais

Devlog · Episode 8

The opening: telling the world in a few seconds

About the story the game opening tells, how I chose each scene and what I wanted you to feel at the end.

An opening has only a few seconds to tell a whole world. I did not want to dump lore on the player. I wanted them to feel one thing: there is a fallen world, and someone has to lift it up again.

I started at the end

Instead of writing from the beginning, I first thought about the last image, the one the player carries with them. Then I built the scenes backwards, one by one, asking whether each shot led to that ending.

The sky of the opening: a star and a hooded figure looking up.
The sky of the opening: a star and a hooded figure looking up.

Every shot is an illustration

Each scene was composed like a still illustration: what sits in the center, what stays in shadow, where the eye goes first. If a shot cannot stand as an image, it does not make it in.

The scorched land the player will cross.
The scorched land the player will cross.
The heroine crawling across the red desert.
The heroine crawling across the red desert.

I learned that silence and darkness also tell a story. An empty sky with a lone star says more than a crowded scene. The less I showed, the more the player filled in on their own.

What was left out

I cut pretty scenes that did not help. That was the hardest part. I liked some of them, but they slowed down the idea, and the opening is too short to carry dead weight.

The heroine in the wooden tunnel, lantern in hand.
The heroine in the wooden tunnel, lantern in hand.

I also looked after the pacing. Each shot lasts long enough for the eye to take it in and leaves before it gets tiring. The whole opening fits in under a minute, and you can replay it whenever you like without losing the effect.

The result

In the end, the opening shows the fallen world, the star that calls, and a person who refuses to stay on the ground. The player enters the game knowing how heavy the task is, without reading a single line.

The heroine rises. This is where the game begins.
The heroine rises. This is where the game begins.

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